My usual pipeline is something like Maya, Zbrush, xNormal, Substance Designer/Painter, and something like Unreal/Unity/Marmoset Toolbag to test it out in-engine.
This is where I try to help myself/others improve their artwork. Mainly tutorials, triggers and NSFW will be tagged as requested/needed.
My usual pipeline is something like Maya, Zbrush, xNormal, Substance Designer/Painter, and something like Unreal/Unity/Marmoset Toolbag to test it out in-engine.